This project is meant for manipulating mesh vertex color. The idea of this project is to easily apply filters and textures in non-destructive workflow on high-poly models (such as character sculpts). Add GeoNodes modifier to the object. Node Tree setups: - Ambient Occlusion - Fast and nondestructive Raycasted AO; - Color Filter - Simple color adjustments with color channeled masks; - Geometry - Angle or Face Area based mask; - Light - Light distribution based on normal vertex, light source position. Capable of casting Raycasted shadow on itself; - Texture Master - Generative/Image Textures and Color Attribute Blend with position…
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