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DOAXBV Deep Sea Blender Port

Ported to Blender Cycles by OverMilves. If something is missing or wrong tell me and I will fix it, maybe. It includes two water shaders: a simple one and a complex/enhanced one. "Simple" is simply the modified original dome. "Complex" is a cube with volume for adding caustics, sunbeams, depth, etc. It uses a modified "Water Shader" from BlenderKit's Slinc_HD, (CC0). I have also pre-subdivided most of the meshes, you can enable this with a "switch". It comes with an HDRI I've tested: "Kloofendal" from Polyhaven, (CC0). This is the last port of DOAXBV, any other scene requires rebuilding some…

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